Position based dynamics

نویسندگان
چکیده

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Position Based Dynamics

The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are computed based on Newton’s second law of motion. A time integration method is then used to update the velocities and finally the positions of the object. A few simulation methods (most rigid body simulators) use impulse...

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Hierarchical Position Based Dynamics

The Position Based Dynamics approach (PBD) recently introduced allows robust simulations of dynamic systems in real time. The simplicity of the method is due to the fact, that the solver processes the constraints one by one in a Gauss-Seidel type manner. In contrast to global Newton-Raphson solvers, the local solver can easily handle non-linear constraints as well as constraints based on inequa...

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Position-based rigid-body dynamics

We propose a position-based approach for largescale simulations of rigid bodies at interactive frame-rates. Our method solves positional constraints between rigid bodies and therefore integrates nicely with other position-based methods. Interaction of particles and rigid bodies through common constraints enables two-way coupling with deformables. The method exhibits exceptional performance and ...

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A Survey on Position Based Dynamics, 2017

The physically-based simulation of mechanical effects has been an important research topic in computer graphics for more than two decades. Classical methods in this field discretize Newton’s second law and determine different forces to simulate various effects like stretching, shearing, and bending of deformable bodies or pressure and viscosity of fluids, to mention just a few. Given these forc...

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Scalable Partitioning for Parallel Position Based Dynamics

We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles whose dynamics is influenced by spatial constraints. In the initialization phase, we build a graph in which each node corresponds to a constraint and two constraints are connecte...

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ژورنال

عنوان ژورنال: Journal of Visual Communication and Image Representation

سال: 2007

ISSN: 1047-3203

DOI: 10.1016/j.jvcir.2007.01.005